Hey guys -
I'm just finally starting to play with rules on my Elk to control lighting, and wondering if someone could lend a hand.
Ideally I'd like to turn on some lights if the Elk detects motion in the middle of the night. Here are the caveats:
- I want to make sure the Elk doesn't try to turn them on if they are already on.
- I want to make sure the Elk turns them off after 1 minute of no motion.
- I want the rule to be active only between 10pm and 5am.
Here's what I have so far, that somewhat works:
WHENEVER 2nd Floor Motion (Zn 12) BECOMES NOT SECURE
AND AREA ARMED
AND STAIRWAY IS OFF
THEN TURN STAIRWAY ON, FADE RATE = 0 FOR 1 MINS
But here are my questions:
1 - I'm not sure how to specify a range of times (between 10pm and 5am), so I'm running the rule only if the system is armed instead. How do I specify a range of times?
2 - The Elk will turn the light off after 1 minute, even if there is continued motion. How can I have it turn the light off 1 minute AFTER motion is stopped?
Thanks in advance for the help!
I'm just finally starting to play with rules on my Elk to control lighting, and wondering if someone could lend a hand.
Ideally I'd like to turn on some lights if the Elk detects motion in the middle of the night. Here are the caveats:
- I want to make sure the Elk doesn't try to turn them on if they are already on.
- I want to make sure the Elk turns them off after 1 minute of no motion.
- I want the rule to be active only between 10pm and 5am.
Here's what I have so far, that somewhat works:
WHENEVER 2nd Floor Motion (Zn 12) BECOMES NOT SECURE
AND AREA ARMED
AND STAIRWAY IS OFF
THEN TURN STAIRWAY ON, FADE RATE = 0 FOR 1 MINS
But here are my questions:
1 - I'm not sure how to specify a range of times (between 10pm and 5am), so I'm running the rule only if the system is armed instead. How do I specify a range of times?
2 - The Elk will turn the light off after 1 minute, even if there is continued motion. How can I have it turn the light off 1 minute AFTER motion is stopped?
Thanks in advance for the help!